using System;

namespace Function.SkillEditor.Runtime
{
    public enum SkillLimitType
    {
        Move = 1 << 0,
        Rotate = 1 << 1,
        Space = 1 << 2,
    }

    [Serializable]
    public class SkillLimitClip : SkillClip
    {
        public int _skillLimit;

        public bool IsLimit(SkillLimitType type)
        {
            return (_skillLimit & (int)type) != 0;
        }
    }
}